#include "Mouse.h"
#include "SDL.h"

Mouse::Mouse()
{
}
void Mouse::Update()
{
	//stores GetMouseState in a nice c++ wrapper.
	int tempx = 0;
	int tempy = 0;
	SDL_GetMouseState(&tempx, &tempy);
	tempx;
	tempy;
	m_pos.SetX((float)tempx);
	m_pos.SetY((float)tempy);
}

Vec2f* Mouse::GetMouse()
{
	return &m_pos;
}